

Unfortunately, while these different rule sets do make the game more interesting and, in some aspects, more realistic, I did notice that there were times when it felt unbalanced. Monopolists also gain more income when they own all the utilities and hand over some of their hard-earned cash to the treasurer (banker) when landing on the Anti-Monopoly Foundation space, while the competitors stand a chance to get some quick cash. This is an interesting concept and is supposed to help balance out the benefits each faction gets. Similarly, monopolists can get to charge more for rent, while competitors have to stay fair and charge more market-related prices. The most important is that the monopolists can only build houses and apartments on properties once they own all of the streets in that city, while the competitors can start building immediately once they’ve acquired a new property. There are also quite a few different rules each faction must follow. While players will still be rushing to buy up properties and try to get their opponents to start bleeding money, the game sets out to teach you that there are different ways in which to achieve this. The end goal is to drain the opposing faction of all their hard-earned cash.Īs mentioned, each of the two factions has a few of its own separate rules to follow, which is one of the main ways in which the game distances itself from its more well-known counterpart. Players then move around a board and buy properties, utilities and erect houses. Each of these factions has its own rules they need to abide by, just like in real life. How Does Anti-Monopoly Play?Īs mentioned before, the game sees players divided into two groups or factions, the monopolists and the competitors. This tends to be the case for most paper money used in board games and isn’t just a problem specific to Anti-Monopoly. The cardstock used feels durable, although the same cannot be said for the paper money, which would easily tear if handled without care.

Having said this, each card is quite easy to read and understand even if they tend to be overflowing with text at times. Both the player, houses and apartment tokens are made of a good quality plastic that should be able to take quite a bit of punishment.Īs with the game board, both the paper money and cards are sorely lacking when it comes to their design and would’ve benefitted from a splash of colour or just a more impactful overall design. Instead, players use the standard pawn-like tokens found in most board games. When it comes to the player tokens there are no shoes, thimbles or race cars in sight. The text is easy to read and understand, but the board would have benefited from a brighter/more colourful colour pallet.

However, it does tend to be on the dull side, thanks to its basic design and bleak colour pallet. The game board is surprisingly sturdy and has a nice gloss finish. The box contains a game board, six pawns (three blue and three green), a deck of competitor and monopolist cards, a deck of property/title cards, the obligatory stack of paper money, dice and tokens representing houses and apartments. Unfortunately, this is not the case for Anti-Monopoly, which while having seen a few iterations printed throughout the years have mainly kept its components the same throughout. Over the years Monopoly has gone from a board game with components that were sorely lacking in quality to some of the best components in board gaming. Instead, Anti-Monopoly has two factions competing against each other, the monopolists and the competitors. Where good old Monopoly focused on teaching you about managing your cash flow and about eventually becoming a monopoly in order to be victorious, Anti-Monopoly, as the name suggests, turns this concept on its head. Now while Anti-Monopoly may share quite a few elements with its more well-known counterpart, these two board games are quite different.
